﻿using AutoDeployForSims.Entity;
using AutoDeployForSims.ViewModel;
using MyUtility.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace AutoDeployForSims.View
{
    /// <summary>
    /// StatusDiaplayControl.xaml 的交互逻辑
    /// </summary>
    public partial class StatusDisplayControl : UserControl
    {
        public StatusDisplayControl()
        {
            InitializeComponent();
            
        }


        private void ShowUIBtn_Click(object sender, RoutedEventArgs e)
        {
            if (DataContext is StatusDisplayControlViewModel statusDisplayControlVM)
            {
                statusDisplayControlVM.CallOutSim();
            }
        }

        private void OpenPathBtn_Click(object sender, RoutedEventArgs e)
        {
            if (DataContext is StatusDisplayControlViewModel statusDisplayControlVM)
            {
                statusDisplayControlVM.OpenSimPath();
            }
        }
    }
}
